Disney Stitch Experiment 626 Iso Download
- Lilo& Stitch is a 2002 American animated science fiction/ family film produced by Walt Disney. Stitch's Surfin' Scramble. Play the Lilo and Stitch game, Stitch's Surfin Scramble, and find all of the Lilo and Stitch words before time runs out! You probably have watched Lilo and Stitch already.
- You can purchase the Experiment 626 Cone for $5.29 and we assume you can use a Disney Dining Plan snack credit for it as well. If you want the chance to try this limited-time cone for yourself, head over to Pineapple Lanai TODAY!
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- Disney's Stitch Experiment 626
Everyone’s favourite cute and fluffy blue alien is here, Experiment 626, or better known as, Stitch! Kept in a dome because of his destructive nature, Experiment 626 is locked away. Plus, we need to keep such a stellar Exclusive like Stitch safe! This Disney Lilo And Stitch Dome Experiment 626 Funko Pop! CoolROM.com's game information and ROM (ISO) download page for Disney's Stitch - Experiment 626 (Europe) (En,Sv) (Sony Playstation 2). 100% Disney's Stitch: Experiment 626 Walkthrough Part 1 -worst camera ever- Disney's Lilo & Stitch for PlayStation 2 allows you to relive the movie experienc.
Experiment 626 has escaped! It’s easy to make and wear these adorable Stitch felty ears.
For more Disney magic, try Lilo & Stitch Paper Leis:
Time: 25 minutes
What You’ll Need
- Blue stiff felt (1 sheet)
- Purple felt (1 sheet)
- Blue or black headband
- Hot melt or craft glue
- Scissors
- Pen or light colored pencil
How To Make It
- Print the template pieces and cut them out. Trace and cut one front left ear from stiff blue felt. Trace and cut one back left ear from stiff blue felt. Trace and cut one inner left ear from purple felt.
- Place the ear front on the left side of the headband and wrap the tab around the headband. Secure the tab to the back of the ear using hot glue or craft glue.
- Glue the ear back to the back of the ear front, sandwiching the tab between the ears.
- Glue an inner ear onto the front of the ear lining up the top and outside edges.
- Repeat the steps with the right ear on the right side of the headband.
Notes
Cutting and gluing should be done by an adult.
Please report any issues on Discord.
Disney's Stitch: Experiment 626 |
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Also known as: Lilo & Stitch: Stitch no Daibouken (JP) This game has unused animations. |
To do: The first boss was evidently going to have some additional functions (shown in the unused animations sub-page). Data in the files suggests it may be possible to re-enable these functions. |
Disney's Stitch: Experiment 626 is a prequel to the Lilo & StitchIgi iso file for ppsspp. film, released just a couple days before the film came out in theaters. It features intergalactic mass destruction and one of the first appearances of a genetic experiment other than Stitch. It later got retconned from the franchise's canon by the 2005 direct-to-video film Lilo & Stitch 2: Stitch Has a Glitch.
- 10Regional Differences
Sub-Pages
Unused Animations The boss battles could have played out very differently. |
Unused Sounds Dialogue and other sound effects. |
Unused Text Menu text and transcripts of audio dialogue. |
Development Text Removed data and notes made by developers. |
Unused Cinematics
GTHMAD.IPU is a cinematic of Gantu talking, intended to be used for an intercom.
disney.pss is a short clip of Stitch hopping with the text 'STITCH CINEMA PLAYER!!!' moving about in the background. The file is located in the same folder as the gameplay demos and company logo FMVs. It is likely to be a placeholder although it may have been intended to be used when the player viewed the 'Secrets' menu.
LS026.pss is only present in the European release and is a scene from Lilo & Stitch which is not included in the 'Secrets' menu. The scene is when Stitch drives a gasoline truck into a volcano and launches onto Gantu's ship. It is the last video in the game's files but other scenes present in the game take place at a later point in the film. Notably, this video is both present and used with the same file name in Disney's Lilo & Stitch: Trouble in Paradise.
Unused Graphics
SHAD.TGA is a less detailed texture for the Buzzer enemy.
OAJUMA.BMP is a texture with two lit arrows for the jump-pad used in the first boss battle.
Dmg commercial. 621_A.BMP is a texture for the mutated Experiment 621, though it is mostly the same as the used texture.
Unused | Used |
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Three textures for the 'Meet the 700s' level.
FENZ.TGA
KRNL.BMP
OALDR.BMP
Two textures for the 'Jungle Flight' level.
LIMB.TGA
TRAS.BMP
Two particle textures in the files of the 'Got Gas?' and 'Energy Lines' levels.
PEERGSP1.TGA
PEERGSPH.BMP
Logos for Disney Interactive, High Voltage Software and Sony.
DILOGO.BMP
HVSLOGO.BMP
SONYLOGO.BMP
Screenshots from Lilo & Stitch located in a folder titled SECRETS. These would have been viewable as a gallery in the 'Secrets' menu and were used in the March 28 prototype. Although many of these stills are seen in loading screens and in the title screen, the image files used are different and also have different sizes and resolutions.
BG001.BMP
BG002.BMP
BG003.BMP
BG004.BMP
BG005.BMP
BG006.BMP
BG007.BMP
BG008.BMP
BG009.BMP
Unused Objects
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: See if there's a way to load OMPWRDD into the game where it behaves in its intended way as shown in this clip. |
Model Rip | Internal Filename | Level(s) | Notes | In-game Footage |
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OGFLWI | Got Gas? | The file used for determining behaviour indicates that it would be a destructible object similar to crates. Its model is unusually large and doesn't fit in any of the level's rooms. Although it has an animation file, the data is incomplete so it does not move. It also has an associated sound effect with the filename FLWION01.VAG, which does not play when it is loaded in-game: | ||
OGSCAN | Got Gas? | It is supposed to behave in the same way as the game's crates, but it appears to use an incomplete behaviour. | ||
OLDCRT | Got Gas? | A damaged looking crate that has no in-game behaviour. | ||
SBIRD3 | Caverns & Chasms | A bird that flies away from the player in seemingly random directions. It has an incomplete animation file. | ||
OJCAMO | Caverns & Chasms | A rock with attached trees and some metal poles. Its intended behaviour appears to be incomplete as it cannot be interacted with. When given a different behaviour, its animation can be seen in a loop. It also has an associated sound effect with the filename OJCMUP01.VAG, which does not play when it is loaded in-game: | ||
OJSHOT | Caverns & Chasms | A fan-like object that shoots at the player when approached at a certain distance. It cannot be interacted with and its animation does not play unless it is given a different behaviour. | ||
TURT2 | Caverns & Chasms Meet the 700s | A turret that behaves as an enemy. It fires at the player from certain distances and explodes if shot several times. It has numerous functioning animations. Its texture file has some additional graphics not mapped to the model. | ||
OJGEYS | Greema Falls | An acid geyser which behaves in the same way as steam vents found in other levels, although it doesn't inflict damage. | ||
OAGEN1 | Hotfoot! | A device which appears to use a behaviour that is either incomplete or doesn't work properly. Attempting to interact with it (by shooting or picking it up) will make it disappear with a seemingly random sound effect. | ||
LUNC | Soldier Trail | An odd fish-like creature. Its purpose is unknown but its appearance and animations suggest it may have functioned as a platform that would attack the player after a short period. | ||
SFISH1 | The Aviary | A fish that would have likely appeared in the level's small aquarium. Like the bird, it flies away from the player without any specific direction. | ||
OMEXD | Ring Around the Lasers | A small device that explodes if the player moves too close to it and also explodes after a short time period - with an accompanying beeping sound effect to represent a timer - if the player approaches it at a relatively close distance. It also has another associated beeping sound effect with the filename OMEXDBP1.VAG which does not play when it is loaded in-game: | ||
Full machine: Machine interior: | OMPWRDD | Error #626 | A giant machine, likely a power generator. It is shown being destroyed by Stitch in a trailer for the game included in a demo disc for the Official US PlayStation Magazine #60. There are numerous models consisting of the fully intact machine, the machine's interior, and a number of pieces of the exterior that would have scattered as it was being destroyed. The video on the right displays the machine's different models, with corresponding animations playing in a loop. This is obviously not how it was intended to behave, although it has been loaded into its intended location. |
Unused Models
ARROW.AGG is an untextured model of an arrow.
Unused Object Behaviours
To do: Document these properly. Presumably most, if not all, still function. |
The game's ELF file includes references to a large number of unused object behaviours. Specifically:
Debug Functions
The game's file used for mapping buttons (GAME.SCM) includes a number of debug functions which can be activated by swapping one of the used mappings with a debug one. The available debug functions are:
- Toggling invulnerability.
- Giving Stitch the Grapple gun.
- Giving Stitch the Jetpack with approximately 100x more fuel than normal.
- Giving Stitch the Freeze gun with 100 ammo instead of the normal amount of 3.
- Giving Stitch the Big gun with 100 ammo instead of the normal amount of 3.
- Making Stitch lose all pickups including regular guns, Big gun, Freeze gun, Grapple gun and Jetpack.
- Activating and deactivating movement animation when Stitch is idle while climbing.
The game's ELF file contains a script titled Stitch.ini used for activating minor debug functions which allow the game to skip to the level select screen from startup.
Activation codes for the North American version:
Unused Code
UI.AIS contains a list of levels from LVL0 to LVL45. LVL0 to LVL17 lists all the game's used levels chronologically using their internal filenames. The remainder refer to test levels which are not present in the files and unused levels. Like the in-game text, the list is stored as hexadecimal values, for example UNUSED is stored as 0x55 0x4E 0x55 0x53 0x45 0x44 0x00.
GENERAL.SCM is a similar file to GAME.SCM that lists various debug functions. They may have been removed.
To do: Verify whether or not these functions can be activated. |
Hidden and Misplaced Objects
Disney Stitch Experiment 626 Iso Download Free
Hidden behind some of the walls of the 'Energy Lines' level (just before the tall room where the player has to jump down a long pit) are two hockey pucks. One contains a texture for the Disney Interactive logo (DIPKLOGO.BMP), the other contains the High Voltage Software logo (BHPCKLGO.BMP) and both have the words 'Made in Canada' (TEXTURE.BMP) written on the side. They can be picked up from their secret location and will slide across the room when thrown, instantly killing or destroying anything in their path, including Stitch.
In the below screenshot the pucks are visible behind the walls as a result of textures not behaving properly.
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The 'Caverns & Chasms' level has a number of misplaced objects, specifically:
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- A Buzzer over the wall to the left of where the player first reaches the mainland.
- Some crates and plants behind one of the walls near the fifth checkpoint.
- Some crystals behind the right wall between the fourth and fifth checkpoints within the large cave towards the end of the level.
Regional Differences
Europe
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The North American 'Secrets' menu includes the four 'Inter-STITCH-al' teaser trailers for Lilo & Stitch where Stitch crosses over with other Disney films, namely the 'big four' Disney Renaissance films Beauty and the Beast, Aladdin, The Little Mermaid, and The Lion King. The Lion King and Little Mermaid trailers were removed from the European release, but they are still present in the game's files.
This also means that these two strings are unused in the European version, even though they are still in the file used for storing the Secrets menu text (SECRETS.AIS):
A similar situation occurred in Disney's Lilo & Stitch: Trouble in Paradise, where some of the available trailers differed between the American and European releases.
Much of the text relating to memory cards also differs in the European version:
North America | Europe |
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Caution! If you wish to save your game data, insert a memory card (8MB) (for PlayStation®2) with at least 50KB of free space. Do you wish to continue without saving? | WARNING! NO MEMORY CARD (8MB) (for PlayStation®2) INSERTED. If you wish to save your game data, insert a memory card (8MB) (for PlayStation®2) with at least 50KB of free space. Do you wish to continue without saving? |
Formatting memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1. Please do not remove any memory cards or controllers. | Formatting memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1. Please do not remove any memory card (8MB) (for PlayStation®2) |
Press X to delete the file. | Press X to overwright this file. |
Start a new game in this slot. | Start a new game in this empty file. |
The European version also has an extra error message for when the card is unable to format:
There is also a string of text relating to the game controller which is different:
Disney's Stitch Experiment 626
North America | Europe |
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Disney's Stitch Requires a Dual Shock 2 or compatible controller to be plugged into Controller Port 1 | Unsupported controller inserted |
Japan
The Japanese version has a more plain looking title screen.
Japan |
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The Lilo & Stitch series | |
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Windows | Trouble in Paradise • Hawaiian Adventure • Pinball |
PlayStation | Trouble in Paradise |
PlayStation 2 | Stitch: Experiment 626 (Prototype) |
Game Boy Advance | Lilo & Stitch • 2: Hämsterviel Havoc |
Nintendo DS | Stitch Jam |